DuanZhiQin
DuanZhiQin
although we can implement it use GDS. but I think implement in core was a good idea. because in godot, most situation when use time, it unit was second. like...
But, I mean, use GDS, it also have this problem. and IMO, get_ticks_second was a often used method. it be core was a good idea. UE and Unity all have...
Is this plan for 4.3 or 4.4?
this bug was fixed in 2024, but why [V28.08.25](https://github.com/fenix-hub/godot-engine.easy-charts/releases/tag/v28.08.25) has this bug?
@kleonc Oh, Sorry, My fault. yes, it was work fine that I want. > I guess what you actually want is for it to be drawn also behind the `Hip`?...
Same here, Godot 4.3 dev6 as well.
it has this bug in master and https://github.com/fenix-hub/godot-engine.easy-charts/releases/tag/v28.08.25
> [@CsloudX](https://github.com/CsloudX) Could you please provide a stack trace of the error? I cannot find any error with the `FunctionType`. However, I see the warning when changing the `LineChartExample` to...
I want predict projectile path in 3d with code like this: ``` static func predict_projectile_path(start_pos:Vector3, launch_velocity:Vector3,delta:float,stop_func:Callable,gravity:=Vector3.DOWN)->PackedVector3Array: var path := PackedVector3Array() var t := 0.0 var index := 0 var pos...
> vel += gravity * delta > pos += vel * delta Thanks, but the result was same.