CrazyFlasher
CrazyFlasher
This is a workaround: 1. We create **globalContainer** in static scope (or global scope? I don't know how to name it correctly). 2. Before each lazy injection we merge bindings...
Unfortunately, setting `useGutter` to `true` didn't help in this case
Well I can apply shadows, outline and other stuff. But stuck with gradients. May be this can help: https://forum.starling-framework.org/d/21087-contribution-mesh-gradient-fill/10
Thanks. I'll try to do that way and post results soon
Another way recommended by openfl communuty https://community.openfl.org/t/gradient-fill-for-textfield-with-truetype-font/12300/2
Hi. Prestory: I have some issues with all related Apple (iOS, MacOS) products in Chrome browser and given font and Thailand language :)  Some of the symbols are too...
I cannot use embedded fonts. So the only ugly workaround I found to add `"\n" + text + "\n"` to fix the issue visually
Yes, I know about dynamic lightning. But I have kinematic animation (not sprite sheet) with starling display object tree created with Flump. I cannot create normal maps in my case
I really don't want do dig into AGAL to write custom shader, so any help will be appreciated :)