CrazyFlasher

Results 48 comments of CrazyFlasher

This is a workaround: 1. We create **globalContainer** in static scope (or global scope? I don't know how to name it correctly). 2. Before each lazy injection we merge bindings...

Unfortunately, setting `useGutter` to `true` didn't help in this case

Well I can apply shadows, outline and other stuff. But stuck with gradients. May be this can help: https://forum.starling-framework.org/d/21087-contribution-mesh-gradient-fill/10

Thanks. I'll try to do that way and post results soon

Another way recommended by openfl communuty https://community.openfl.org/t/gradient-fill-for-textfield-with-truetype-font/12300/2

Hi. Prestory: I have some issues with all related Apple (iOS, MacOS) products in Chrome browser and given font and Thailand language :) ![image](https://user-images.githubusercontent.com/1607138/77250397-77b8ba80-6c50-11ea-9242-4a8b3c149e32.png) Some of the symbols are too...

I cannot use embedded fonts. So the only ugly workaround I found to add `"\n" + text + "\n"` to fix the issue visually

Yes, I know about dynamic lightning. But I have kinematic animation (not sprite sheet) with starling display object tree created with Flump. I cannot create normal maps in my case

I really don't want do dig into AGAL to write custom shader, so any help will be appreciated :)