Results 3 comments of CowThing
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Playing around with this, it looks like the reversed motion is only happening in editor. When it's running in game it moves the correct way.

This was made in Godot 2.0, so it is not compatible with 3.0. It would probably need a full rewrite to work in the new engine, which I wont be...

Yeah at the time that I made this issue there weren't many grid-based examples for Godot. And some of the examples I found from other engines used some strange methods,...