CosmoButt
CosmoButt
If you use the "capture mouse" setting - the mouse _is_ affected by the shader, but you also get the OS mouse rendered _on top_, which breaks that illusion/immersion completely,...
+1, would like to also see the framelimit raised! 60fps just isn't the same when you have a 360Hz display :) But for a less selfish reason - let's say...
> There's no set fps limit in ShaderGlass, if you set FPS to 100% it will run at VSync. But I don't have a high refresh monitor to confirm how...
Still stuck at 64fps (on a 360Hz display). Can't try the "max capture rate" setting because I'm on W10. Would be cool to see this resolved some day. 60fps output...
+1 I just signed up to GitHub post the same link! I spoke to the developer of [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) - this is exactly what he used for his application 👌...
Proper HDR support would be great! I recently bought a QD-OLED display as their prices have fallen hard, so HDR support is something that has become quite preferable to have...