CosmicStud
CosmicStud
**Describe the bug** Spamming warning log printed in console after client disconnects. With the attempt to get the current observers of the network object, the same client id that disconnected...
**Describe the bug** Currently in the develop branch, CheckObject Visibility delegates are not applied. All network objects regardless of delegates are spawned on clients. **To Reproduce** Start a server and...
**Is your feature request related to a problem? Please describe.** Its more so a retcon, previous versions of MLAPI had in its NetworkManager a public NetworkPrefab List. Now with the...
### Description I do believe since my gameserver scene is downloaded from the addressables remote location. Not present in the build at all produces this issue. I am developing for...