CosmicStud
CosmicStud
Catalina as well
Still happening in 1.0.0-pre.4, the network variable is not synced with the value set with the server upon client connect. At least with FixedString32Bytes
To fix, I had to override the NetworkSceneManager, SceneNameFromHash return value, and hardcode a name :(
@lpmaurice, Hey, yes, installed via package manager. I am using the latest develop up until the date May 9th, 1.0.0.pre.8 . As well as netcode worked before I made the...
Not at all, I have a fresh copy of Netcode using github, the develop branch, edited the script to just hardcode the scene name at line 520
> You can still manage the list programmatically by registering the prefabs you want using NetworkManager.Singleton.PrefabHandler.AddHandler(a prefab, an handler) in a script instead of registering them using the serialized list...
Lol, I concur! Add Netcode as a package through github, and change the NetworkPrefab class from internal to public, do the same for the enum NetworkPrefabOverride, and the NetworkConfig NetworkPrefabs...
Hopefully they can still see this
Latest release 1.0.0-pre.4 does not fix the issue
> I upgraded to 1.0.0-pre.4 and I am still having this issue. How have you implemented the delegate, where in the exection? I ask because I assign the delegate after...