CosmicStud

Results 14 comments of CosmicStud

Still happening in 1.0.0-pre.4, the network variable is not synced with the value set with the server upon client connect. At least with FixedString32Bytes

To fix, I had to override the NetworkSceneManager, SceneNameFromHash return value, and hardcode a name :(

@lpmaurice, Hey, yes, installed via package manager. I am using the latest develop up until the date May 9th, 1.0.0.pre.8 . As well as netcode worked before I made the...

Not at all, I have a fresh copy of Netcode using github, the develop branch, edited the script to just hardcode the scene name at line 520

> You can still manage the list programmatically by registering the prefabs you want using NetworkManager.Singleton.PrefabHandler.AddHandler(a prefab, an handler) in a script instead of registering them using the serialized list...

Lol, I concur! Add Netcode as a package through github, and change the NetworkPrefab class from internal to public, do the same for the enum NetworkPrefabOverride, and the NetworkConfig NetworkPrefabs...

Latest release 1.0.0-pre.4 does not fix the issue

> I upgraded to 1.0.0-pre.4 and I am still having this issue. How have you implemented the delegate, where in the exection? I ask because I assign the delegate after...