Cosetto
Cosetto
> Oh yes I did do that but I had an error like this "Found invalid data while decoding," got me to think if I did something wrong The game...
Somehow I believe I found the devtool of RealLive lastest, you can get it [here](https://github.com/2439905184/Galgame-Engine-Collect/releases/download/1.0/RealLiveMax_SDK_20111129_006.zip). The original script of RealLive should be in RealLiveMax_SDK_20111129_006\RealLive開発環境\◇00_開発環境\org and tool for Seen.txt should be...
Same with issue #95 and #97, so this is the 3rd one :))
 
Same issue with #95, it's not encrypted, the scripts are unicode string
Nope, it hasn't been implied in Csystem script [link](https://github.com/arcusmaximus/VNTranslationTools/blob/main/VNTextPatch.Shared/Scripts/CSystemScript.cs)
Maybe this code can help to read and write unicode string ``` public static string ReadWordLengthUnicodeString(this BinaryReader reader) { var length = reader.ReadInt16(); var bytes = reader.ReadBytes(length); return Encoding.Unicode.GetString(bytes); }...
> Game: Euphoria (English version) Engine: Yu-Ris Files: .ybn Problem: Successfully extracted all files to script.xlsx Did not change anything in script.xlsx. Run the command to pack into .ybn. Got...
You can try alternative tool [link](https://github.com/imKota/YuRISTools)
How about Sakura no Uta after H2O -FOOTPRINTS IN THE SAND-?