Cosetto

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Yukiiro sign is highly get localized by Shiravune since they have released Chinese translation for it

Use [this toolkit](https://github.com/yanhua0518/GALgameScriptTools/releases) for siglus, also you will need [this](https://github.com/marcussacana/SiglusSceneManager/releases) to get the key extracting Scene.pck. Using that toolkit to extract all .ss will get you this script format ![ad](https://user-images.githubusercontent.com/81801486/173983984-af7ac4b9-7695-4957-93ec-5ae223492761.PNG)

> If adding the .ss processing to VNTranslationTools is planned I can leave this issue open, otherwise I'm completely okay with it being closed on my end. Btw do you...

@arcusmaximus This is [Siglus's SDK](https://github.com/imKota/SiglusEngineOfficialKit) if I'm not wrong

You should attach the script too

Please zip the script(.nut) and drag it here

> If you have any solution for the .nut files can you send it to me [Temporary tool](https://github.com/marcussacana/SacanaWrapper/releases) to brute force the script out But I recommend wait for the...

More info: Looks like the scripts are unicode string

huh, it looks so similar to [this](https://github.com/morkt/GARbro/blob/ea096c52ef71065d0d46bd14f601a99b63b99873/ArcFormats/Crowd/ImageGAX.cs#L112-L162)

``` using System; namespace Anim { internal class ArcDat { public static byte[] ChangeKey(ref byte[] keyBuffer, byte a2) { byte[] result; switch (a2 & 7) { case 0: { byte[]...