Coronia
Coronia
Help TwinkleStar to upload these new features - It is now possible to set the initial amount of spawnees for a spawner, instead of always being filled. Won't work if...
Derived from https://github.com/Phobos-developers/Phobos/pull/1264 With more conditions being added to AutoDeath and others, the code stucture is hard to maintain and the reusability is low. Hence I've experimented on the so-called...
This is a sequel of https://github.com/Phobos-developers/Phobos/pull/1246, which makes use of logic and tag standard from the other trajectory pull requests (https://github.com/Phobos-developers/Phobos/pull/1293, https://github.com/Phobos-developers/Phobos/pull/1294, https://github.com/Phobos-developers/Phobos/pull/1295 and https://github.com/Phobos-developers/Phobos/pull/1374), and also utilizes the generic...
Further customize shield's `InheritArmorFromTechno` logic: - `InheritArmor.Allowed` lists TechnoTypes whose armor can be overridden. If empty, any TechnoType not listed in `InheritArmor.Disallowed` is okay. - `InheritArmor.Disallowed` lists TechnoTypes whose armor...
- You can now make techno have a chance to block the incoming damage, which will make it multiply by a set percentage. - `CanBlock`, if set to false, make...
- `Respawn.Anims`, if set, will be played when the shield respawns. If more than one animation is listed, a random one is selected. - `Respawn.Weapon`, if set, will be fired...
Allow several Phobos anim logic to display one of the random anims in the list, instead of one fixed anim. In `rulesmd.ini`: ```ini [SOMESHIELDTYPE] ; ShieldType name BreakAnim= ; list...
- `FirepowerBonus`, `ArmorBonus`, `SpeedBonus` and `ROFBonus` can also be used to modify the object's stats, but in the way of increasing/decreasing a fixed value to them. Will be calculated after...
A sequel of https://github.com/Phobos-developers/Phobos/pull/1355. Was trying to use a generic condition group with many conditions for AE before, but it appeared to be quite laggy since it needed to be...
This is a supplement for https://github.com/Phobos-developers/Phobos/pull/1630. With multiple weapons being set, you can use `ForceWeapon` to enable them when attacking different targets. This pull request is a basic one that...