Silent

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This is pretty much the main reason this game is so problematic - everybody has a different range of issues and in most cases I cannot reliably fix them until...

That's cool! I wonder if those switches can be done on runtime, if that is the case then maybe this could even be hooked up to a key in game....

> Any chance you could also see if it's possible to swap the A/B button functionality on menus? Probably, I can't say for certain right now though.

FYI SteamDB shows that there is some movement on W101: https://steamdb.info/app/1190400/depots/ A patch is not so unlikely now, so it might be wise to wait a bit longer.

4131a9e1133139e32c24bf12bf2b24e98f186a40 implements the INI change, but I'll keep it open in case we figure out how to change it in game. I'm almost certain there is some code for that...

May be related to https://github.com/microsoft/vscode-cpptools/issues/11889

Despite the fixes I prepared, crashes still happen for different people in different places and as of now I have not figured out a reliable way to reproduce those on...

It's been long agreed that this was not a good suggestion.

I couldn't reproduce it - tried several edge cases with alt tabbing out of the game (with AllowAltTabbingWithoutPausing in the widescreen fix) and mouse behaviour was always the same with...

I tweaked the behaviour in 0ebd270b8636b3b10917a7deb59b6b0f5989fa05 so now the mouse will not continue to spin if the app loses focus when moving the mouse.