Silent
Silent
Useful for phones with rounded edges, as currently OSD messages are being cut off. Untested, let's see what comes out of CI.
### Description of Changes Instead of shipping a single .zip file in the repo with shared history for all patches ~~pack them on the builder.~~ fetch a release ZIP from...
After recent (38bf6c88221fa724efe2accea3d61033a7ccab37) PR merges Forza Horizon goes ingame with reasonably good performance, however terrain is missing:   As far as I can tell, only terrain geometry is missing....
As discussed on Discord in regards to auto-save states: At the moment savestates are performed periodically, but there is no way to load them unless by exiting and re-launching the...
The old code truncated `time_t` to a 32-bit value when using Int32x32To64. This example code has been [fixed on MSDN](https://docs.microsoft.com/en-us/windows/win32/sysinfo/converting-a-time-t-value-to-a-file-time) a while ago, so this change only updates it to...
## Quick summary We've had enough reported regressions caused by `CI-213dd2f` ([vertex declaration refactoring](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1894) to warrant a tracker for those. ## Details * [ ] [Tony Hawk's Pro Skater 2X](https://cxbx-reloaded.co.uk/compatibility/title/2165)...
This is more of a meta-issue to brainstorm an idea, so I hope it's okay: Right now d3d8to9 uses `AddressLookupTable` to store reverse lookup tables from D3D9 resources to wrapped...
Header seems to be **partially** located correctly - a presented file list seems to be kind of correct, but incomplete and with some elements misattributed as directories:  This SKU...
As in the title - per-car NEFS files have a `audio_car_setup.xml` file and replacing it even with an identical file results in a slightly different compressed size and a softlock...
**Describe the bug** In **The Getaway** when using a OGL HW mode, dynamic shadows either don't display or render as corrupted/black squares. Currently, the issue can be worked around by...