Silent

Results 58 issues of Silent

Useful for phones with rounded edges, as currently OSD messages are being cut off. Untested, let's see what comes out of CI.

### Description of Changes Instead of shipping a single .zip file in the repo with shared history for all patches ~~pack them on the builder.~~ fetch a release ZIP from...

Build | Project System

After recent (38bf6c88221fa724efe2accea3d61033a7ccab37) PR merges Forza Horizon goes ingame with reasonably good performance, however terrain is missing: ![image](https://user-images.githubusercontent.com/7947461/73201621-b3943f80-4139-11ea-9195-85dcfd5749ca.png) ![image](https://user-images.githubusercontent.com/7947461/73201878-3ae1b300-413a-11ea-8fcd-d88af5a88355.png) As far as I can tell, only terrain geometry is missing....

bug

As discussed on Discord in regards to auto-save states: At the moment savestates are performed periodically, but there is no way to load them unless by exiting and re-launching the...

severity:enhancement
port:Qt

The old code truncated `time_t` to a 32-bit value when using Int32x32To64. This example code has been [fixed on MSDN](https://docs.microsoft.com/en-us/windows/win32/sysinfo/converting-a-time-t-value-to-a-file-time) a while ago, so this change only updates it to...

bug
Windows

## Quick summary We've had enough reported regressions caused by `CI-213dd2f` ([vertex declaration refactoring](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1894) to warrant a tracker for those. ## Details * [ ] [Tony Hawk's Pro Skater 2X](https://cxbx-reloaded.co.uk/compatibility/title/2165)...

game-compatibility
graphics
regression

This is more of a meta-issue to brainstorm an idea, so I hope it's okay: Right now d3d8to9 uses `AddressLookupTable` to store reverse lookup tables from D3D9 resources to wrapped...

enhancement

Header seems to be **partially** located correctly - a presented file list seems to be kind of correct, but incomplete and with some elements misattributed as directories: ![image](https://user-images.githubusercontent.com/7947461/160022620-e30bf3eb-4d29-4df0-977c-c55819c44a19.png) This SKU...

As in the title - per-car NEFS files have a `audio_car_setup.xml` file and replacing it even with an identical file results in a slightly different compressed size and a softlock...

**Describe the bug** In **The Getaway** when using a OGL HW mode, dynamic shadows either don't display or render as corrupted/black squares. Currently, the issue can be worked around by...

GS
GS: Hardware
GS: Texture Cache