SilentPatchW101
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[Feature Request] Allow dynamic change between remastered and original soundtrack in game
Hey there, I was just wondering if it's possible to apply the same static executable path that i did here https://steamcommunity.com/app/1190400/discussions/0/4666237625649545093/ at runtime since having a modified executable isn't exactly the best approach, and having an option inside the ini file would indeed be a nice touch considering that you need this patch to run the game properly anyaway. All i did was changing the string located at 0x12CFFC4 to be "BGM_304_SwitchtoOrig" instead of "BGM_304_SwitchtoLive", and that does seem to be enough to let the game load the original soundtrack in game.
That's cool! I wonder if those switches can be done on runtime, if that is the case then maybe this could even be hooked up to a key in game. Thanks, I'll check this next time I'm looking into W101!
That's cool! I wonder if those switches can be done on runtime, if that is the case then maybe this could even be hooked up to a key in game. Thanks, I'll check this next time I'm looking into W101!
I guess at this point we can safely assume there are no patches on the horizon for the immediate future. Any chance you could also see if it's possible to swap the A/B button functionality on menus? I'm working on a controller replacement mod as well and mapping a switch pro controller to an Xbox one will work as intended gameplay-wise, but will result in having those two buttons inverted when confirming/cancelling in the menus (also Y and X but whatever, we can live with it).
Any chance you could also see if it's possible to swap the A/B button functionality on menus?
Probably, I can't say for certain right now though.
FYI SteamDB shows that there is some movement on W101: https://steamdb.info/app/1190400/depots/
A patch is not so unlikely now, so it might be wise to wait a bit longer.
4131a9e1133139e32c24bf12bf2b24e98f186a40 implements the INI change, but I'll keep it open in case we figure out how to change it in game. I'm almost certain there is some code for that in-game, but it's either unused, unfinished or both.