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A UI for building OpenSim models

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Repro: - Remove the commented-out "don't even try to delete a joint" code block: ```c++ // disable deleting joints: it's super-easy to segfault because of some unknown // fuckery happening...

crash

**Estimate**: 4-8h (it just deletes files - assuming the configuration system is "done") I.e. a "Factory Reset" button in the UI

**Estimate**: 2-4d (it *also* requires robustly implementing a long-term per-user configuration system) At the moment, if the user opens/closes windows it isn't remembered between boots of the application. This makes...

Broken out from #782 In order to implement settings support in #782, various methods were added that map graphics enums (e.g. `MuscleColoringStyle`) to metadata structs that contain serializable information like...

Broken out from #782 - Should support implicit conversion from the supported values (e.g. `std::string`, `bool`, `Color`) - Should be named something more generic, like `osc::Variant` or `osc::AppVariant` to reflect...

- Broken out from #782 - Depends on `vec3` support in `AppSettings`, which is handled by #787 Changing the location (principally, the height) of the 3D viewport's floor is not...

Received in private email (search: "opensimcreator project Smith") User reports that OSC is crashing whenever he loads his model file in it. And that the issue did not exist in...

I often use OSC to inspect an existing model by using the coordinate sliders to change the pose. When I then close the model, OSC always prompts to save the...

Minor nitpick: helps the user see where the outputs are going.