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A UI for building OpenSim models

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**Estimate**: 2-3d Giving the user the ability to configure the scene with a different floor, lighting, background image, etc. would be nice. Based on what I'm seeing in presentations etc....

**Estimate**: 2-4d for most of the implementation (incl. UI windows for picking sizes etc.) Add basic support for screen-shotting the 3D viewer alone. Of course, users could just do this...

workshop2022

Suggested by @tgeijten Instead of prompting the user to select an editor, mesh importer, etc. or expecting them to use the home button, have the `+` button spawn a new...

Suggested by @JuliaVanBeesel Selecting an inner node in the model (e.g. forceset) should open it in the hierarchy viewer. Clicking the node should select it. Clicking the expander triangle should...

I am working on determining functional axes in the foot. After having determined these axes it very handy to visualize them together with the OpenSim model. Since in the regular...

Note to self: just refactored from using ImGui's cursor support

Reported by TvW When muscles are excited/activated with lower signals (e.g. 0.2), it isn't very visually obvious that anything's going on. Technical explanation: the current algorithm of LERPing Blue ->...

From TvW. Reproduction: - Open Preview Experimental Data workflow - Open model - Open trajectory/state for the model - Scrub the model to some time (or not) - Edit the...

Hi, in OpenSim, I'm used to dragging the model into the workspace, then when I load motion or open any file, the file browser opens in the same directory the...