opensim-creator
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Make muscle coloring (e.g. excitation, activation, etc.) more sensitive for lower values
Reported by TvW
When muscles are excited/activated with lower signals (e.g. 0.2), it isn't very visually obvious that anything's going on.
Technical explanation: the current algorithm of LERPing Blue -> Red based on the coloring factor isn't visually sensitive enough and might require also going through some kind of easing/transform function (e.g. log
it or similar).