CommandMC

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I'm of course not Rodney, but I'd say that a comment which just simply pings the repository owner (who is watching the Repo, so they're getting notifications either way) is...

~~Just looking around a bit, https://gitlab.com/parcimonic/legendary-flatpak ([GH Mirror](https://github.com/parcimonic/legendary-flatpak)) seems to exist~~ ~~Although this seems to be incomplete for now~~ ~~> If/when this project is more mature, I'll contact derrod and...

Just as a note, it's *kinda* already possible to check for titles that require activation (for example, just about every Uplay title has `UplayLaunch.exe` as their launch exe), but a...

Huh, this is interesting, as even Legendary itself doesn't know this for Origin titles ``` $ legendary activate -O [...] [cli] INFO: Note: Legendary does not know which of these...

Should be fine regardless. Once a game does require 3rd party activation, you're already in for some command-line stuff so might as well run `legendary activate ...` then too

GOG Galaxy 2.0 doesn't run on Linux, so a separate GUI for that platform would then be needed, and that just sounds like a pain to maintain. Easier to just...

Since there are *a lot* of changes here, feel free to only review code you've written/you know yourself & leave the parts you don't know that well up to someone...

> One question, I think we are removing the unreal market stuff, right? I see a lot of is_game checks begin removed Yes, I got rid of that since I...

One issue I've now encountered is that updates don't seem to want to work. They run through fine, but the frontend still displays an update even after it's done. Backend...

Another thing I'd like to move away from is watching Legendary's `installed.json`. If the file's updated, it's written in chunks, so when the first chunk gets written & we try...