Andrew

Results 17 issues of Andrew

### Preflight Checklist - [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project. - [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to. -...

enhancement :sparkles:
api-review/requested 🗳

https://github.com/dibenedetto/SpiderGL/blob/0570f44c3f677bfeb6c99d3054082da0bd242b9e/src/math.js#L476 I was just perusing the source for fun, and came across this line. Just appeared to be a typo, as I don't think taking the squareroot is going to...

### Describe the bug I'm building a component library using React / TypeScript / Vite. For a few components, I assign a sub-component as a property on another component, when...

bug
help wanted
react
builder-vite
argtypes
sev:S3

In React, the built-in `` tag is a symbol. Trying to generate JSX for any tags with Symbol-names crashes at the following line because there's no handling for symbols: https://github.com/algolia/react-element-to-jsx-string/blob/master/src/formatter/formatReactElementNode.js#L122...

**Your Godot version:** Godot v4.2.2 **Issue description:** The Godot shader language documentation for matrix column- vs. row-major ordering is very unclear: 1. There is no specification as to whether `matx(...

enhancement
area:manual
topic:shaders

## Sorting - **I'm submitting a ...** - [x] bug report - [ ] feature request - [ ] support request - I confirm that I - [x] used the...

Specific to package: `@react-pdf/renderer` **Is your feature request related to a problem? Please describe.** Our environment is poorly built. We will eventually restructure, but in the meantime, it emits CommonJS...

new feature

## Brief Following setup freezes: ```sh concurrently "vite" "tsx watch index.ts" ``` `index.ts` ```ts console.log("hello world"); import "mysql2" ``` `hello world` does not log before app freezes. Works: ```sh #...

pull request welcome

TSOA resolves the following type for Body correctly: ```ts interface Foo { x: number; y: number; } @Route("/v1/foo") class Foo extends Controller { @Post("/") async route(@Body() data: Partial & Required)...

**Your Godot version:** Godot 4.3 **Issue description:** The documentation specifies the order of the tiles for a Cubemap texture (+X, -X, +Y, -Y, +Z, -Z), but says nothing about how...