Results 16 comments of Cobalt

Specifically for @floyza's issue, make sure that you launch with `_JAVA_AWT_WM_NONREPARENTING=1` in your env. You could put `export _JAVA_AWT_WM_NONREPARENTING=1` in your `~/.xinitrc`, in your `bspwmrc` above your application launcher, or...

I just tested with flatpak using `env -u _JAVA_AWT_WM_NONREPARENTING flatpak run com.atlauncher.ATLauncher` with version 3.4.13.0. `_JAVA_AWT_WM_NONREPARENTING=1` is still required in sway, and I expect that is also the case for...

`_JAVA_AWT_WM_NONREPARENTING=1` is still required. If you are using flatpak, you can add the environment variable to the application using Flatseal.

It seems like #2816 is where this issue is being more active.

Unchecking "Disable hardware accelerations" in Preferences fixed this for me. I used `--in-process-gpu` to get in and access preferences, and now I don't need it.

This can also be useful for `gamemoderun` and `ssr-glinject` and `JAVA_HOME="/usr/lib/jvm/java-8-openjdk/jre"`

If you have `$QT_QPA_PLATFORMTHEME` set (check with `echo $QT_QPA_PLATFORMTHEME`), try launching with it unset with this command `env -u QT_QPA_PLATFORMTHEME obs`.

Another **workaround** for FNA games is using `-gldevice:Vulkan`, but I have found that causes Terraria to crash. Celeste has yet to crash on me with that setting.

I decided to test async reprojection on sway 1.8 with the SteamVR beta (1.25.2) on my Index. It is working for me now. I'm on stable steam client. #395 appears...

It appears to be fixed for me in SteamVR Beta 1.26.1.