ChuanXin-Unity
ChuanXin-Unity
It is important that the Prefab Brush script (The .cs files) are contained in a folder (or with a parent folder) named Editor. Based on the console log screenshot you...
For 2018.4, you will need to use the 2018.3 branch (https://github.com/Unity-Technologies/2d-extras/tree/2018.3). The current master is targeting the latest version of Unity 2019.2 and has API changes which will prevent use...
Hi, did johnsoncodehk's suggestions help?
It sounds like you need a RuleTile which takes into consideration tiles which are two cells away or if a neighboring tile is an edge.
Sorry about this, will check it out!
Could you check out the following changeset to see if that works for you? Thanks! https://github.com/Unity-Technologies/2d-extras/commit/e33074ec86c201f2679f93b1d1143cb9e25aac53
Based on the rules that you have shown in the picture, the first rule will always be applied over the second rule as the second rule is a subset of...
Yes, you can do that. You can make use of Tilemap.SetTile ( https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.SetTile.html) to place all the Tiles that way. On Sun, Oct 17, 2021 at 4:28 AM horongi ***@***.***>...
It seems like there is an error with your package manifest file. You may have to go to the Unity Package Manager window (under windows/Package Manager) to update your packages.
We will check this out. Also, are any custom rotations or transforms used when added Tiles to the Tilemap for these cases?