2d-extras
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Way to make very large tilemap with c# code.
Hi, im newbie unity developer and i have problem with making huge map.
Im planning to make 1000x1000 map, and each tile is made of 64x64 pixels.
I will fill entire map with same tile. If i make entire map as one asset, it will be very heavy ( waste storage ).
So i want to make entire map with same tile, by coding them.
Ex. for(int i = 0 , i <1000 , i++ )
Like this.
Anyone can solve this problem?
Yes, you can do that.
You can make use of Tilemap.SetTile ( https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.SetTile.html) to place all the Tiles that way.
On Sun, Oct 17, 2021 at 4:28 AM horongi @.***> wrote:
Hi, im newbie unity developer and i have problem with making huge map.
Im planning to make 1000x1000 map, and each tile is made of 64x64 pixels.
I will fill entire map with same tile. If i make entire map as one asset, it will be very heavy ( waste storage ).
So i want to make entire map with same tile, by coding them.
Ex. for(int i = 0 , i <1000 , i++ )
Like this.
Anyone can solve this problem?
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