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Seems to me like the boxes in the advanced tab were spaced apart as a way of grouping them into categories. Also, AA text looks isolated in both the before...

It looks like the code will draw a Rect even if there are no positive or negative effects. Based on the earlier Color call, these Rects will be black. Is...

### 98409ede0b8fe774ef61f880e39392ffc92b2ab0 Fix custom map sizes - Fix GetZone incorrectly using MapWidth instead of MapHeight - Make random hallway width dependent on MapWidth to fix maps remaining narrow despite a...

> Will you remove `disableoverlapcheck` parameter for `room966`? Rooms with geometry far below or far above them, like `room049` or `room3storage`, have `disableoverlapcheck = true`. For some reason, `room966` has...

> * Optimized room; > * Removed extra r\Objects; > * Disabled disableoverlapcheck parameter because I removed a lower extra part. I took room966 from UE, so a room with...

> Isn't that easier to reduce lights amount? Not sure what you mean. Feel free to edit the room so that it has 5 lights instead of 7 if you...

There is already a function called `CheckForPlayerInFacility` which updates the global `InFacility` every frame during gameplay. https://github.com/Regalis11/scpcb/blob/53ec858564d2e05baf3313e2f73fb025ee5a7497/Main.bb#L11631-L11647

### 8c7381b Revert "Merge pull request [#3](https://github.com/Jabka666/scpcb/pull/3) from Jabka666/Fix-for-room966" This reverts commit 2909285, reversing changes made to f47eafd. ### 13a51b6 Fix/improve ranges of room-forcing code After preliminary map generation, some...

Note: the achievement changes were removed from the dev branch, so this PR (specifically e525bb3) should only be accepted if the achievement changes are added back in. Edit: the achievement...

### 6bc5993 Revert "Reverted achievement changes because they break compatibility with older save files" ### 4d8dfc3 Revert "Removed leftover bits of the SCP-066 achievement (the addition of this new achievements...