scpcb
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Better pause menu:
- Increased height of pause menu. Now it looks more proportionate;
- Fixed an inaccuracy showing a map seed instead of selected map name while playing on selected map;
- Made a capitalization of the buttons name which is more stylistically;
- Moved some ticks closer to each other in
Advanced
tab; - Aligned buttons width;
- Fixed an inaccuracy showing the
Load Game
button while playing onPerma Death
mode; - Made a small spacing alignment between buttons;
- Added forgotten scale factor on the line #7701.
Initial commit without buttons name capitalization: 17203591f83dc92267bbcccf570e06c9fc579ca2
Before:
After:
Seems to me like the boxes in the advanced tab were spaced apart as a way of grouping them into categories. Also, AA text looks isolated in both the before and after... maybe it should be grouped like normal and only be moved down while the framelimit slider is visible?
Seems to me like the boxes in the advanced tab were spaced apart as a way of grouping them into categories. Also, AA text looks isolated in both the before and after... maybe it should be grouped like normal and only be moved down while the framelimit slider is visible?
Well yeah, would be better to move AAText upper. It looks isolated because of Framelimit slidebar. Don't forget that slidebars don't have a rescale, so on lower resolutions it can be overlapped
- The
AAText
tick has been moved closer to the others; - Added
MenuGray
texture for locked buttons, ticks, inputboxes and etc.; - Added
ButtonSFX2
sound while clicking on locked button or tick; - Added new parameter in
DrawButton
function called "locked" for easier adding locked buttons; - Moved down arrows in save and custom map menus;
- Added ability to delete custom map;
- Made a capitalization of the buttons name which is more stylistically (in Main Menu);
- Reduce menu height when the
Framelimit
orUsertrack
options are hidden; - Reduced the number of saves per page from 6 to 5;
- Fixed being able to press the
BACK
button when deleting a save; - Fixed arrows shifting one pixel in the save and custom map menus;
- Slightly improved input boxes design (used
DrawFrame
instead ofRect
, so they stylistically similar to buttons and ticks). Before:After:
- A
Back
inscription wasn't all caps; - A
Page
inscription wasn't all caps; - Two
Screen gamma
inscriptions didn't have a colon; -
Open/Close Inventory/Console
was too long -> Changed toToggle Inventory/Console
; - Adjusted some frames by 1px;
- Added
Enable launcher
andPlay startup videos
ticks; - Automatically turn off antialiasing option while playing in non-fullscreen mode. Also make the tick locked;
- Don't use
True/False
statements inoptions.ini
anymore; - Hide
Open console on error
option when theEnable console
is turned off. - Horizontally centered
YES
andNO
deletion confirmation buttons; - Better aligned
ACHIEVEMENTS
andMAIN MENU
buttons on ending screen; - Made achievement menu page buttons square and added disabled buttons to match load game/load map page buttons;
- Centered pause menu title text to match ending screen title text;
- Move user track mode text to right of tick box like it is in main menu;
- Declare
TempStr
as a local in menu drawing functions (and rename it to the more commonStrTemp
); - Center save file and custom map info text;
- Fixed SlideBar
LOW
andHIGH
text being considerably lower than the bar. Final results: NEW GAME:LOAD GAME:
LOAD MAP:
GRAPHICS:
AUDIO:
CONTROLS:
ADVANCED:
- Used
ResetInput
to prevent clicking on the locked button while quitting the game; - Added
HidePointer
while loading a game.