Chris Biscardi
Chris Biscardi
Today if you really mess up, you get error messages specialized to the type you're trying to add/insert. For example, the following code. How would the new super-generic API affect...
I don't have a strong opinion on specifics, but [since this kind of change was made before](https://github.com/bevyengine/bevy/issues/12660#issuecomment-2016043101) I'd like to see something more global in analysis compared to locally swapping...
First thoughts are mostly around focusing on empowering people, which I think is the underlying goal of the rest of the items. "A modular engine built with Rust, empowering everyone...
"everything" and "anything" feel very vague for a tagline, which is mostly going to be interacting with people who have no idea what bevy is capable of or is designed...
> " this could be the title of anyone's game engine youtube video 😅" This was me, and the higher level point I was trying to convey is that a...
IMO (fwiw) the priority should be the ability to maintain the examples. If it makes it easier/more enjoyable for you that's reason enough to combine. The fact that the "this...
gave it a brief look. What happens if you use an `EntityEvent`? Otherwise generally seems reasonable and follows the pattern for other such types.
a tilemap is rendered by chunking together a bunch of tiles into a single render mesh, so you won't be able to "move a tile" like that out of the...
> Skein looks impressive! Thanks! hoping people find it useful. > The source is not available, is it? it is; on the `docs` branch in the skein repo: https://github.com/rust-adventure/skein/tree/docs Its...
> poor performance at high map sizes @alice-i-cecile is this referencing the [Transform propagation issue](https://github.com/bevyengine/bevy/pull/14384) that got fixed this cycle, or is it in reference to something else?