Chris Biscardi
Chris Biscardi
Fixing the 2d simplex turned out to be easy. 3d perlin still pending 
@ndavd did you look at the shaders for the materials in the example application? I'll include a better README in the next release. Here's an example using the simplex noise...
thanks for letting me know! I'll reconsider removing it for now and potentially make a better example to replace it in the future
0.14 overhaul happened awhile ago, I just didn't close this issue. 0.15 updates already happened and [0.16](#18) is in a PR as the release candidate was recently released
hehe thanks for the PR! I'm cool with this being merged. just need to do a bit of testing to make sure it also works on other platforms (especially macos,...
> As of Bevy 0.15, Bundles were deprecated in Bevy Just to be clear, Bundles as a concept were not deprecated and are not going to be deprecated in Bevy...
I decided to not re-dns my personal site hours before before taking a week off for rustconf, so here's the post in a gist that I will move to my...
fair enough, thanks for taking a look
The current state is "feature freeze" afaik, so currently those issues contributing to ldtk/tiled examples would be closed as this crate isn't intended to become a tiled/ldtk integration but rather...
also notable in the video is that the errant red line display corrects itself if the raycast is actively hitting an object, like it does when it hits the cube.