Christian "Krissy" Silvermoon

Results 115 comments of Christian "Krissy" Silvermoon

I'm not entirely sure point 3 is needed specifically I'd instead suggest "Allow storing episodes in sub-directories" in general, so that players can organize their stuff how they prefer. For...

> > Tar Archives can already be handled by preinstalled tools on all major operating systems (Linux, BSD, Mac OS, Windows). > > The major operating Systems aren't the concern...

Adding a thought, I think asset packs **should** be allowed to be folders, as it would make editing and developing them a simpler task, where as if they can only...

Reference (based on current implementation): - `$XDG_CONFIG_HOME` defaulting to `$HOME/.config` if not set - - `gameinfo.ini` (If not tied to an asset pack) - - `sounds.ini` (If not tied to...

> For me, all these variables are undefined That's normal :P Programs are supposed to assume default values if undefined (IE if `$XDG_DATA_HOME` is undefined, it should be treated as...

> It's the part of assets pack, not user directory Asset Packs can count as user data if user managed though, as in the case of Terraria where resource packs...

Additional thought to contribute. I've done some thinking and I believe that just using `$XDG_DATA_HOME/thextech` or `$XDG_DATA_HOME/thextech-game` would be the simplest/most appropriate approach

> Just now I made a thing: [17f5ebd](https://github.com/Wohlstand/TheXTech/commit/17f5ebd29d4828d453bfc2890e98ce98556dc178) > > There is some work is still needed. So, what I made (for debug assets): > > * `$HOME/.config/thextech/` - for...

@ds-sloth @Wohlstand > I'm concerned that this may be too complex. It might be better to exclusively use the debug-assets and userdata folders as @ChristianSilvermoon suggested last week, without separate...

> But I would put gamesaves under $XDG_DATA_HOME since it's your save data rather than your config data @Wohlstand Tested and the new game saves location is working, but still...