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Extensions to the vanilla model system, mainly for connected textures

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Also removed unused imports which are atleast in part artifacts of the 1.18 port

Issue description I was playing Minecraft, with optifine with a shader, and just went to the Mek tab and crashed because of the item being rendered "mekanismgenerators:electromagnetic_coil". It didn't matter...

I would like to request a example for using edges_full render type. It states, "For the same use as edges, however it uses a full block texture for each variant....

### Description According to rubensworks from Integrated Dynamics, it's not their mod's fault, issue on their github [here](https://github.com/CyclopsMC/IntegratedDynamics/issues/1098). Unlike that issue I found out about the crash when tried to...

Server compatibility indicator is broken ![](https://user-images.githubusercontent.com/6520738/104641283-8d7fec00-5677-11eb-85c1-dc5c2df55997.png) This code in initialization will fix it: ``` ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.DISPLAYTEST, () -> Pair.of(() -> FMLNetworkConstants.IGNORESERVERONLY, (a, b) -> true)); ``` Code is from the Forge...

Similar to #149 getting console spammed with: ```[Render thread/WARN] [minecraft/BlockModel]: Unable to resolve texture due to reference chain trim->trim in storagedrawers:block/half_drawers_orientable``` which hangs the launcher for a time. Using CTM...

bug in other software

As wiki is lacking more advanced stuff, I am curious if it's even possible to randomize textures inside of ctm/ctm_horizontal/ctm_vertical, as well as, for example, bottom texture and top texture...

`Minecraft v1.16.5` `Forge v36.1.24` `CTM v1.1.2.6` Resource pack: https://www.curseforge.com/minecraft/texture-packs/mc-connected-ctm I've noticed that if a mod adds a 3D block model that uses the vanilla textures, it will often have squashed...

The Pillar CTM type currently does not use the IFacade API to work with camo blocks or cable facade style blocks as can be seen from this screenshot (the center...

Currently, the "pillar" type does not support the "connect_to" option, which could be useful for my chiseled stone brick texture to be able to connect to the infested chiseled stone...