ConnectedTexturesMod
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Extensions to the vanilla model system, mainly for connected textures
Installing CTM for 1.19.2 makes some blocks of Mekanism multiblocks (the blocks that accepts connected textures) render incorrectly.   
https://pastebin.com/J2AzmEsV - Minecraft: 1.18.2 - Forge: 40.2.0 - ConnectedTexturesMod: 1.1.5+5 (latest) i have tried it with just ctm and flywheel and it seems to work, the problem seems to be...
Getting a crash on startup with the Connected Textures Mod, might be a conflict with something like Flywheel but I can't be entirely sure as using flywheel and CTM in...
When using the mod in a development environment using 1.1.11+10 and running data gen, it crashes. [latest.log](https://github.com/user-attachments/files/15860356/latest.log)
I attempted to check with the author of the used modpack (ragnamod 7) and was told to report it here. The crash occurs on loading the chunk listed in the...
love your mod, but when playing 1.20.1 modpacks, im missing this mod to make glass or textures combine. mek reactors or structure look weird without this mod, would love it...
Resource pack adds CTM textures for oak planks, which results in redundant textures for blocks with special models like pressure plates, buttons, etc. 
 Using yuushya-townscape-2.2.0-1.21.0-neoforge. mods: https://www.curseforge.com/minecraft/mc-mods/yuushya-townscape item: yuushya:stairs_a_cherry_blindwall blockstate file (Without the uvlock, it will happen, too.) : ```json { "variants": { "facing=east,half=bottom,shape=inner_left": { "model": "yuushya:template/stairs_inner_a_cherry_blindwall", "y": 270, "uvlock": true },...
[1.21] [Neoforge 21.0.148] Easy Villagers + Fresh animations texture pack, villager rendering issue.
Accidentally posted in the wrong git, posting in here. It's kind of a long issue, so this will explain it: https://github.com/henkelmax/easy-villagers/issues/224
castle doors from twilight forest mod appear black and when you uninstall this mod it is fixed, any way to fix it? 