Christopher Warner
Christopher Warner
Only thing I think would be odd is the fact that I use 128 buttons. But I've seen other people use this exact configuration and have no issues. 
I did a little bit of deep diving and managed to actually find the exact function that provides all of this data. Was quite hidden actually and was quite confusing...
> Replying to https://github.com/ValveSoftware/openvr/issues/1017#issuecomment-1976630984 You should just be able to call it like this: ``` InputBindingInfo_t bindingInfo= new InputBindingInfo_t(); uint returnCount= 0; OpenVR.Input.GetActionBindingInfo( steamVRAction.handle, ref bindingInfo, 512, 10, ref returnCount...
> > , > > Interesting, I get a NullReferenceException: Object reference not set to an instance of an object > > But it also sets the struct data correctly...