Chai

Results 22 issues of Chai

1. Open Atom 2. #Error **Atom**: 1.22.1 x64 **Electron**: 1.6.15 **OS**: Microsoft Windows 10 Pro Insider Preview **Thrown From**: [elastic-tabstops](https://github.com/hax/atom-elastic-tabstops) package 1.2.9 ### Stack Trace Uncaught TypeError: Cannot read property...

https://docs.unity3d.com/Manual/SpriteAtlas.html

enhancement

As a temporary solution, World.GetBlock() simply routes to World.GenerateBlock(), as such it isn't optimal. More investigation is due.

bug

The chunk system seems to destabilize at high (+6) view ranges, where a large portion of chunks do not render. Forceable rendering of them sometimes causes an error in Unity:...

bug

Necessary for massive performance boost; here's an [article](http://procworld.blogspot.com/2015/08/voxel-occlusion.html) that talks about this.

enhancement

The current terrain generation is very modest, with only the caves sufficient, if albeit too spacious and extensive. More terrain features such as mountains, hills, plains, cliffs, overarches, and valleys...

enhancement

The current system is realtime screenspace ambient occlusion—on top of it being the stock Unity SSAO—which has a rather large hit on performance. Consideration of cached vertex-based ambient occlusion may...

enhancement

Similar to the column system, there may be useful data that may be applied to a larger cube of chunks, such as Minecraft's regional difficulty. Perhaps entities may be stored...

enhancement

A lighting system is due, even if a simple lit/unlit sunlight. A propagation-based cached lighting system is proposed, where light propagates from light sources and around objects, and is cached...

enhancement

There is a distinct lack of biomedical generation. This can be remedied using a few layers of perlin/simplex noise across the x/z plane to determine biomes. Temperature and humidity are...

enhancement