Chai

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Seems that the texture array would help fix some weirdness with mipmaps too, [noted here](https://feedback.unity3d.com/suggestions/maximum-mipmap-level)

Currently working on a more robust and independent chunk system where chunks have defined states (Fresh, Prepped, Generating, Loaded, Rendered) and do redundancy checks for it's neighbor chunks (I like...

This system seems to have fixed the instability, but it's also rather rigid with its defined cardinal chunks, and proves entirely inflexible for grass CTM. It also seems to have...

Made it slightly more interesting, but still insufficient. ![Terrain](https://i.imgur.com/7DTKHwa.png)

> Generating HTML is better done in a rehype plugin. I saw some remark plugins that generate HTML, such as `remark-callouts`, and to me it logically makes more sense as...

Oh- right, my plugin only checks for the .mp4 extension 😅 I wrote the plugin well past midnight so forgive my memory

I would like to know this as well as I created endpoints for Cloudflare's tunnel service which generates a random new url each time