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Better SSAO

Open Chailotl opened this issue 7 years ago • 0 comments

The current system is realtime screenspace ambient occlusion—on top of it being the stock Unity SSAO—which has a rather large hit on performance.

Consideration of cached vertex-based ambient occlusion may improve performance and quality.

Chailotl avatar Mar 27 '18 20:03 Chailotl