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Bringing the 3D geospatial ecosystem to Unity

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Ported the stencil shadow volume shader from CesiumJS to Unity (For URP). support for stencil shadow volume rendering technique in order to render vector shapes visualize on terrain. (My colleague...

## Description for supporting i3dm rendering. note that this change is a proof of concept i3dm instanced rendering in Unity. ~~for texture and lighting~~ and animation? need to work for...

This PR implements the Cesium ion geocoder in Unity. The geocoder can be used like so: ```csharp void Start() { var geocoder = new CesiumIonGeocoder(); StartCoroutine(GeocodeCoroutine(geocoder)); } IEnumerator GeocodeCoroutine(CesiumIonGeocoder geocoder)...

## Description This PR adds flat normal generation in the pixel shader for tilesets that do not have normals. Before this change, either smooth per-vertex normals, or flat face normals...

I have an issue where the tiles are having a strange diffuse light issues when the angle between the tile and the sun is steep. My game is a Space...

bug

This breaks polygon clipping. Reported here: https://community.cesium.com/t/cesium-clipping-tool-not-working-properly-in-hdrp/42776 It works with tilesets that use CesiumDefaultTilesetMaterial, and it works in the built-in and URP render pipelines. But unlit tilesets in HDRP can't...

bug
good first issue

We have a multiplayer architecture with a server and multiple clients (Unity exe application) all running on the same Windows machine. Each client implementing its own Cesium plugin instance. Each...

bug
performance

Users often want to be able to customize the game objects and components that are created for each loaded `Tile` for various reasons. For example, this recent community forum thread:...

enhancement