cesium-unity
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Bringing the 3D geospatial ecosystem to Unity
Unity counterpart of CesiumGS/cesium-unreal#542. There should be a way to programmatically receive errors and warnings about tilesets and overlays at runtime. For example, if a URL is invalid, a message...
倾斜摄影加载失败,在OnCesium3DTilesetLoadFailure里面销毁承载Cesium3DTileset的GameObject时会崩溃。 崩溃信息大致如下: Obtained 24 stack frames 0x00007ffb330cf4ba (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumBingMapsRasterOverlay_AddToTileset 0x000001e2cbdec89f (Mono JIT Code) (wrapper managed-to-native) CesiumForUnity.Cesium3DTileset:DotNet_CesiumForUnity_Cesium3DTileset_Update (intptr,CesiumForUnity.Cesium3DTileset/ImplementationHandle) 0x000001e2cbdec683 (Mono JIT Code) [Cesium3DTileset-generated.cs:467] CesiumForUnity.Cesium3DTileset:Update () 0x000001e1c2e76648 (Mono JIT Code) (wrapper runtime-invoke)...
When using the `[ReinteropNativeImplementation]` attribute, the C++ and C# classes are conceptually one class, just with parts implemented in two different languages. To make that more seamless, it would be...
From https://github.com/CesiumGS/cesium-unity/pull/211#discussion_r1115973471: > When I do a nullable non-struct field in a class (for example, I added public int? test2 to CesiumGeoreference, it's not generating code with std::optional, it's doing...
If you create a tileset and click on the "Opaque Material" slot, it won't show the Cesium default materials included in the Cesium for Unity Package. It seems like that...
Currently, exceptions thrown in C# cannot be caught in C++. They won't even run destructors for C++ RAII objects. This isn't a huge immediate problem, because we should generally avoid...
The point cloud rendering in #218 is awesome, but unfortunately it will only work with the Universal Render Pipeline. That's especially unfortunate because we've added support for the built-in pipeline...
There is presently support for WMS and TMS map service formats. But I would like to directly use some public apis which have the x/y/z/ format (osm tiles format?). Examples:...
Following up with a new issue related to https://github.com/CesiumGS/cesium-unity/issues/258. C# System.Threading ThreadPool does not seem to play nice in Unity. On Quest for example, ThreadPool has 8 worker threads (Environment.ProcessorCount...
When configuring a custom tileset (b3dm) from url I see the following error: ``` [2022-12-01 22:43:13.353] [error] [TilesetJsonLoader.cpp:804] Received status code 404 for tile content http://localhost/content/%7Blevel%7D_%7Bx%7D_%7By%7D.b3dm UnityEngine.Debug:Log (object) Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A (intptr)...