CanCanZeng

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I got the best texture result ever on my data by using the covisibility information of dense point cloud! I will post the code after I clean it up.

Hi @cdcseacave , can you try my code on windows? I find that my code runs well on ubuntu16.04 with gcc5, and the debug version also runs well on ubuntu20.04...

Sorry, I forgot one thing: to use covisibility of dense point cloud, there should be dense point cloud and views info in .mvs file, but the default scene_mesh.mvs file does...

I found a temporary solution, which is to modify a piece of code and locally compile and install meshlab. change the min return value to 1e-5 here https://github.com/cnr-isti-vclab/meshlab/blob/ca1f5ab1d4ac2c3f687fb48197dc31f23583ef33/src/common/ml_shared_data_context/ml_shared_data_context.h#L206 In this...

The visibility of the point cloud is obtained in the MVS stage, and it is impossible for occluders to participate in the generation of the point cloud. The visibility of...