CanCanZeng

Results 47 comments of CanCanZeng

OK, I know decimate to 0.1 is too much. But I still no understand why the mesh is only blurred in some area, is there any way to make the...

I found the causer! It is caused by outlier rejection process. Because the patch is too large, the average color cannot be used for outlier rejection, so the above problem...

OK **close outlier rejection:** ![Screenshot from 2022-06-15 21-15-48](https://user-images.githubusercontent.com/26817559/173836237-5f525d98-572a-4cf7-a43e-8c2cd72b227f.png) the texture on the wall looks very good, but the texture on the floor is bad. ![Screenshot from 2022-06-15 21-13-01](https://user-images.githubusercontent.com/26817559/173836587-57dac6cc-a40d-42dc-9081-3648298c7d37.png) **open outlier...

What about color histogram or gradiant histogram? Say a gray-scale color histogram with 16 bins.

Hi, I realized a simple one, the result is not perfect yet, may be you can help me enhance it. I made a pull request here https://github.com/cdcseacave/openMVS/pull/829 I use color...

> i'd replace the offset-like correlation with a pre histogram equalization: https://en.wikipedia.org/wiki/Histogram_equalization What does it mean? Do histogram equalization one the color image or the patch histogram? I find that...

I have a problem using MVS::PointCloud::Octree, the code is listed below: ``` // construct octree for point cloud MVS::PointCloud::Octree octPoints(scene.pointcloud.points, [](MVS::PointCloud::Octree::IDX_TYPE size, MVS::PointCloud::Octree::Type /*radius*/) { return size > 512; });...

That is so wired! I use it in SceneTexture.cpp, maybe I need to include some header files?

I compile OpenMVS on ubuntu20.04, gcc=9.4.0, intel i7-8700k cpu. the full error log is: ``` [ 15%] Built target Common [ 22%] Built target Math [ 42%] Built target IO...