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Unity importer for the LDtk level editor

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Hi. Apologies for the noob question but I'm coming up against a brick wall here. I have a tileset "Ground" which has custom data for each tile using the following...

* Added new settings in LDtkJsonImporter.cs to allow load HD sprites * Added new LDtkRelativeGetterTilesetTextureHD class to load the assets from alternative path and not from LDtk file * Updated...

Hey, Following up from a conversation on the LDtk discord. Turns out you've made a bunch of changes to the project since I grabbed the source, so making a PR...

Hi, we need to import the LDtk project's in runtime. Do you have any plans to add support for this feature? Regards.

LDtk added support for using aseprite files in it's last update, but any time I use one LDtk to Unity fails to import the project with a null error.

Hey @Cammin! We absolutely love your work and we currently try to implement runtime level editing for easy/quick iteration and maybe later on for our players. How hard would it...

I want to change the tileset at runtime, such as changing the grass to dirt, is there a way to automatically change the neighbor tileset according to the autorules? Or...

Since LDtk has yet to implement animated tiles, I was wondering whether there was a possibility to inject an animated tile during the import process. The usecase is an animated...

LDtkToUnity: v3.1.3 Unity 2020.3.38LTS ![image](https://user-images.githubusercontent.com/10916383/207267265-7044909b-86ba-4c15-ac42-02d6cefc41ee.png) ![image](https://user-images.githubusercontent.com/10916383/207273892-bf5d4a9b-766c-4c5a-af84-580de6dd98a2.png) ![image](https://user-images.githubusercontent.com/10916383/207273915-0020ab3a-dc0a-44d9-9361-501b273fef14.png)

![image](https://user-images.githubusercontent.com/10916383/207614503-648c77ba-e1cd-49dc-b3b7-1684a7d7a4b5.png) if an Enum field is optional, when it's value is null fields.TryGetEnum("KeyType", out var keyType) then the return value of this TryGet should be false but currently it returns...