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[TRACKER] Direct3D 12 rendering driver issues
This is a tracker for issues related to the Direct3D 12 (D3D12) rendering driver.
This issue does not track issues specific to ANGLE (the opengl3_angle rendering driver, which means OpenGL running over Direct3D).
- See also https://github.com/godotengine/godot/issues/95919.
Bugs
- [x] https://github.com/godotengine/godot/issues/94251
- [x] https://github.com/godotengine/godot/issues/95053
- [x] https://github.com/godotengine/godot/issues/95619
- [x] https://github.com/godotengine/godot/issues/95767
- [x] https://github.com/godotengine/godot/issues/98158
- [x] https://github.com/godotengine/godot/issues/98207
- [x] https://github.com/godotengine/godot/issues/98527
- [x] https://github.com/godotengine/godot/issues/100138
- [x] https://github.com/godotengine/godot/issues/101845
- [ ] https://github.com/godotengine/godot/issues/102192
- [x] https://github.com/godotengine/godot/issues/102463
- [x] https://github.com/godotengine/godot/issues/105395
- [x] https://github.com/godotengine/godot/issues/110096
- [x] https://github.com/godotengine/godot/issues/104457
Enhancements
- [x] https://github.com/godotengine/godot/issues/86283
- [x] https://github.com/godotengine/godot-proposals/issues/10078
- [x] https://github.com/godotengine/godot-proposals/issues/12234
- [ ] https://github.com/godotengine/godot/issues/103844 (needs testing to see where the slowdown comes from)
Please add https://github.com/godotengine/godot/issues/98527 to the list.
Probably #102192 is warranting of being on this list?
I'm having a hard time finding any issues tracking "Device does NOT support GPU UPLOAD heap." and "PSO caching is not implemented yet", so I created an issue here: https://github.com/godotengine/godot/issues/113238