Hugo Locurcio
Hugo Locurcio
> Just curious, is there any issue with 4.x compatibility on this PR? Would love to see this in an upcoming release! To my knowledge, there's nothing blocking this PR,...
> We can probably just highlight the `>` at the beginning of a line. `CodeHighligher.add_color_region()` doesn't have a way to make a region effective only if it starts at the...
> Is it possible to export this SyntaxHighlighter to a GDScript class? I think it would be useful for writing editor programs. Thank you! I believe this is already exposed...
> Works fine but with `Fade Start` at 0 between a inside and outside probe you get that fine line Fade Start = 0.0 is the existing behavior in `master`....
> @Calinou sorry, I ment 1.0 In that case, I'm not sure how this can be prevented due to floating-point precision issues. You can make ReflectionProbes *slightly* overlap each other...
One more situation where this popped up: https://www.reddit.com/r/godot/comments/10gux8y/why_is_the_skybox_overlaying_the_reflection/ In this particular example (mostly outdoor scene), increasing Fade Start would do the trick well. > What is needed is for us...
Rebased and tested again in both Forward+ and Mobile, it works as expected. (Compatibility doesn't support reflection probes yet.) @jcostello I've fixed the issue you mentioned by decreasing the `MAX()`...
> @Calinou is this ready to merge? This needs a final review from other rendering contributors (I can't merge my own PRs).
I've pushed a rebase with no changes to create a new build (check back in 1 hour). > I agree with ClayJohn, I'm not sure this actually resolves the proposal....
> In order to fix the underline issue, how complicated is to capture another sky reflection but with the geometry oclussion instead of using the whole sky box? As mentioned...