Caenen
Caenen
Iw01's sun death zone only deals 100 damage per half-second, and Iw02's sun death zone deals 10000 damage, which does not kill high level player ships instantly but melts them...
From Gas Miner Naha in Sigma 13 (Bw05) there lead 3 patrol paths (gmg1, gmg2, gmg3) with no encounters defined, connecting to a close-lying environmental Gas Miner station each. Furthermore,...
There is a bug that sneaks in when using the Rotation Lock feature JFLP adds/restores to the game. After toggling it on in space, then docking, it is still enabled...
On Rochester Base in Li01, one of the Junkers sells info ('know =') on the Dawson Base in Iw02 (Hudson), but the Text in the box says it's for the...
Some objects such as the Weapon Platform turret (see screenshot) have issues with their wireframe. Thaddeus over on FL:SR has already fixed these wireframes, as far as I'm aware. Those...
The two Blood Dragon wrecks in Ku03 and Ku04 are still Daggers (bw_fighter). In the release game, the Dragons have their own Kusari elite ship reskin they are associated with...
Unlike most planetscape rooms which have a variety of ships flying around, the Blood Dragon home bases instead only has Borderworld Fighters, Elites and Freighters in that script. Not even...
In Mission 7 in Leeds the Rheinland Agent ship may proclaim ***"Mister Trent, I have a ship on my tail!"*** while you shoot at it. That's likely because the dynamic...
I encountered a softlock during my playtesting of 0.7 after reloading in Mission 2 from Autosave (the one after shooting up Cosmo). Because King is respawned at his original entry...
The Solar/misc/telescope.3db model is missing two textured faces. One of them is extremely visible in the Mission 06 cutscene which is practically centered onto the error when the buoy (which...