Cube

Results 12 issues of Cube

Hello there, I would greatly enjoy using `stretch` in my C++ project. Sadly there aren't any bindings for that so it would be nice if they existed for `stretch`. That's...

The bindings for Rust should be removed from the website. This includes `ul` and `ul-sys` *(https://crates.io/crates/ul & https://crates.io/crates/ul-sys)* They don't work and are unmaintained.

Cannot link AppCore.lib with Ultralight.lib within rustc. Those are the lib files provided in the main readme section (x64-win) ``` = note: Ultralight.lib(Ultralight.dll) : error LNK2005: __NULL_IMPORT_DESCRIPTOR already defined in...

### Proposal `extends` looks and is boilerplate, replace it with `:` instead. ```carbon class MyClass : MyOtherClass { ... } ``` Additonal inheritance (sometimes in the future) or implementation statememts...

inactive

### Introduction The fact you need to declare `[addr me: Self*]` for a method is bad. That syntax looks very bloated and for a modern language just unnecessary. ### My...

inactive

# Summary of feature This feature adds support for the DirectX11On12 layer. (`ID3D11On12Device`) # Comments DX11On12 allows to use a DirectX11 device on top of a DirectX12 device. This can...

enhancement

**Disclaimer** Before anyone decides to tell me in the comments that NativeAOT is currently not supported, I know that. **Describe the bug** `Windows.System.DispatcherQueue.TryEnque` throws an exception in a NativeAOT program....

bug
AOT

I wasn't able to find any information about whether SkiaSharp supports DirectX12 natively. Additionally if it doesn't, does it at least support DirectX11?

`bevy-steamworks` does not follow the naming convention for bevy packages. The `-` in `bevy-steamworks` should be replaced with `_` → `bevy_steamworks`