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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

Results 69 MissionControl issues
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Idea by Palafox Shardani in Discord. Basically have a raid contract type that only appear on systems that have a respective tag. The contract would involve raiding a certain supply...

investigation

Add the ability for Encounter Rules to specify changing the faction on a lance.

enhancement

Add the ability for Encounter Rules to specify adding a `Defend X Units` of a lance as an objective.

enhancement

Watch a unit with a tag, if one exists. When it is destroyed then spawn a lance. E.g. for when a transport is destroyed to spawn armoured soldiers / elementals.

enhancement
rt request

Add the ability to use a 'Spawn Lance' trigger that runs a 'Spawn Lance' result on a successful condition. This would be useful for triggering lance spawns mid-way through a...

enhancement

This is a combination of individual ideas found on the Battletech Reddit, BTA Discord server and HBS forums. These ideas would help flush out some desired mod request for the...

enhancement

**Enemy Bug-out** (see #90) The Enemy Bug-out idea came from the premises that dropping with less weight should rewarded extra C-bills, better salvage and/or Reputation. From a lore perspective this...

enhancement

Dynamic traps that work on configurable contract type list. Set a configurable % chance that a real trap is set for the player. When this trap logic is in play,...

enhancement

Ability to select playstyle before the contract starts

enhancement

Idea by `vidarion` from Discord. `Make Attack/Defend reinforcements show up based on the remaining strength of the base in one of two ways: Mode 1: destroying an enemy base building...

enhancement