MissionControl icon indicating copy to clipboard operation
MissionControl copied to clipboard

Encounter Logic: Dynamic Traps

Open CWolfs opened this issue 5 years ago • 0 comments

Dynamic traps that work on configurable contract type list. Set a configurable % chance that a real trap is set for the player.

When this trap logic is in play, the usual mission objectives will run. At a set time/period/condition an trap piece will run.

Trap pieces could be:

  • X lances of mechs drop pod down around you
  • Enemy artillery targets your position etc

CWolfs avatar Sep 04 '19 19:09 CWolfs