MissionControl
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Encounter Logic: Dynamic Traps
Dynamic traps that work on configurable contract type list. Set a configurable % chance that a real trap is set for the player.
When this trap logic is in play, the usual mission objectives will run. At a set time/period/condition an trap piece will run.
Trap pieces could be:
- X lances of mechs drop pod down around you
- Enemy artillery targets your position etc