MissionControl
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Attack Defend Variant: Dynamic Reinforcement Strength
Idea by vidarion
from Discord.
Make Attack/Defend reinforcements show up based on the remaining strength of the base in one of two ways: Mode 1: destroying an enemy base building delays reinforcements by 1 round; Made 2: destroying enemy base building speeds up reinforcements by 1 round; Mode 3: destroying base buildings doesn't change reinforcement delay (mode would be set by contract)