MissionControl
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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.
A custom Dropship Landing Spot Node is required. The vanilla DropshipLandingSpotGameLogic cannot be reused for a few reasons: - It looks for, and uses, a Dropship under itself in the...
A custom Animate Dropship Result is required. Reuse of the existing vanilla Animate Dropship Result won't be appropriate due to how it references the vanilla DropshipLandingSpotGameLogic. Since MC uses a...
A custom Dropship Extraction Node is required. Reuse of the existing vanilla DropshipExtractionNode won't be appropriate due to how it references the vanilla DropshipLandingSpotGameLogic. Since MC uses a CustomDropshipLandingSpotLogic (aka:...
Upgrade the End Combat Retreat Result. The upgrade requires adding 'EffortOverride' to the existing Result and exposing it to the contract builder. This Result triggers a retreat end game state,...
The dialogue system in MC was never designed to work for the async / non-interrupt system. Expand it to cover it. e.g. 
Add a new Objective called 'OccupyMultipleRegions'. As a first pass add the following settings: - List of regions to track - Should ALL, X or ANY regions be occupied -...
Additional Lances: Provide a 'CustomPilotName' for MC LanceDefs that would be set when AL is used with that MC LanceDef. e.g. like how custom name works in normal json contracts...
Create a new trigger condition called `PlayerTonnageConditional` (or similar). It will allow you to conditionally check the tonnage of the player tonnage dropped on a map and if: - Less...
There's a request to ensure AL lances use specific lances when Clan vs. InnerSphere. AL has matchers already so upgrade it to check the Factions for: - IsGreatHouse - IsClan...
Currently the Dialogue System only support pilots from player lances, which limits the dynamic interactions to only between predefined cast of other teams. Adding support for pilots from all the...