Carlos
Carlos
I have an Out Of The BOX experience with PROTON_NO_ESYNC=1 %command%
The game load, but **without audio**. [steam-10150.log](https://github.com/ValveSoftware/Proton/files/8066597/steam-10150.log)
Is a 32bit game? I ask because is not available anymore on steam.
Suddenly, I am having wrong audio language on pre-rendered cutscenes... Anyone else?
Here is the log with GST_DEBUG=4 [steam-924970.log](https://github.com/ValveSoftware/Proton/files/9824072/steam-924970.log) it seems Proton can not identify the audio streams properly on pre-rendered cutscenes.
Pre-rendered cutscenes doesn't show at all when running the game via PROTON EXPERIMENTAL [steam-924970.log](https://github.com/ValveSoftware/Proton/files/10038802/steam-924970.log)
Weird lights  And yes, is a DX9 game... VK9 project will be very usefull on Proton.
Can you check the amount of Vram consumed by the game?
When I test an steam game, I use this `DXVK_HUD=api,memory,fps,version,devinfo %command%` Or I use MANGOHUD.
Will this trick work with the Playable Teaser? Can you post a report on PROTONDB?