Carlos

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I have an Out Of The BOX experience with PROTON_NO_ESYNC=1 %command%

The game load, but **without audio**. [steam-10150.log](https://github.com/ValveSoftware/Proton/files/8066597/steam-10150.log)

Is a 32bit game? I ask because is not available anymore on steam.

Suddenly, I am having wrong audio language on pre-rendered cutscenes... Anyone else?

Here is the log with GST_DEBUG=4 [steam-924970.log](https://github.com/ValveSoftware/Proton/files/9824072/steam-924970.log) it seems Proton can not identify the audio streams properly on pre-rendered cutscenes.

Pre-rendered cutscenes doesn't show at all when running the game via PROTON EXPERIMENTAL [steam-924970.log](https://github.com/ValveSoftware/Proton/files/10038802/steam-924970.log)

Weird lights ![108710_20190104231932_1](https://user-images.githubusercontent.com/45825041/50719187-65685600-1077-11e9-8053-d5d2c3b872b3.png) And yes, is a DX9 game... VK9 project will be very usefull on Proton.

Can you check the amount of Vram consumed by the game?

When I test an steam game, I use this `DXVK_HUD=api,memory,fps,version,devinfo %command%` Or I use MANGOHUD.

Will this trick work with the Playable Teaser? Can you post a report on PROTONDB?