cpunch
cpunch
Moving the discussion over the NPC refactor to here. The problem with our current implementation of NPCs and Mobs is that it has become a sort of mix and match...
Any plans to add a validator for bytecode dumps? right now, if bytecode is loaded without a trailing NULL byte the vm will crash.
From a quick glance at Email.cpp, it looks like `P_CL2FE_REQ_PC_EMAIL_UPDATE_CHECK` is implemented, however the `P_FE2CL_REP_PC_NEW_EMAIL` response packet seems to have no effect?
closes #5 and #26 been using your project for a while now, thank you! let me know if you need any changes
Great tool, but needed to update go.mod to point to the latest golang.org/x/tools package. a similar issue was described [here](https://github.com/golang/go/issues/37617) I also went ahead and updated the README to use...