CMMChris
CMMChris
It has always been working on M1 Macs so issue likely is something else.
Works just fine here using OpenJDK Runtime. 
Just use homebrew to install OpenJDK. Haven't tested in Monterey yet, haven't had to use XiaomiADBFastbootTools since switching.
This is a hardware problem related to the power circuitry inside your thunderbolt device and not caused by AlDente. Contact the manufacturer of the accessory for support.
No, there was a new charge limit feature that Apple added to its firmware with macOS 13, that when enabled enforces a fixed 80% limit. It's probably used by macOSes...
From what I understood, it is firmware controlled and thus independent of the OS once triggered. Maybe you can get in touch with Hector Martin to clarify. Unfortunately, I cannot...
Nice, hopefully this will be implemented in AlDente as well.
> But I plan to add custom timing support in a future update in a more straightforward manner. While you are at it, you could also add a force RGB...
Had the same issue. It's caused by running through DXVK. When you toggle the metal HUD you will notice the game not running through D3DMetal. Had to open WineCFG and...
This is normal GPTK behavior. Game will use the screen or scaled resolution set within the macOS system preferences. Set to borderless windowed in game and it will be rendered...