Carlos Diaz

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Hi @kisvegabor, thanks for CCing me but I'm pretty busy with day job in this days. Happy to see yall got it working!

Hi, I would move the draw buffer out of the setup function and make it global, or a class member. Also create the tick thread after all the LVGL code....

This is from the arduino example, the task handler must be called once and then the `lv_tick_inc`. I think you're missing calling the second function. This should be done in...

@kisvegabor Do we need to protect the LVGL calls with a mutex when they're done in a separated thread/task?

I would like to propose aliasing `NULL` for something more readable, example `LV_SPAN_USE_LAST_SPAN`, so instead of this (and having a comment explaining what `NULL` means): ```c lv_spangroup_add_span(spans, "big"); lv_spengroup_set_text_font(spans, NULL,...

Sounds good, maybe `LV_SPAN_USE_PREVIOUS`, I tend to be lengthy when it comes to naming lol

I've read the code snippet again and I think either `LV_SPAN_LAST/PREVIOUS` is ok.

Are you using an specific platform? MCU or simulator? I'm working with the latest master commit and I see no issues.

I'll install Arduino in my Windows 11 machine and let you know if I can replicate the issue.

@Ev1lT3rm1nal Are you following the instructions from [here](https://docs.lvgl.io/master/integration/framework/arduino.html)? I just did and got a successful compilation ![303220432-9e135b96-fb6c-4fa8-bab9-bf61e5d31cc7](https://github.com/lvgl/lvgl/assets/11037705/455c35d2-a337-4372-9a29-80c6b1214bbe)