Aaron Winter
Aaron Winter
Title says it all. :)
Using the EntityBuilder we should be able to optimize Entity Creation, by caching the components that need to be added and then add the entity to the right table once...
I'll leave this issue here as collection of features and new mechanics that come up during development. So far we have - inventories for units - UtBS like AMLAs. -...
We should be able to play a campaign. That means: - [ ] define a campaign with a number of sequencial scenarios - [ ] when a scenario is done,...
Wesnoth 2.0 Alpha **Gameplay** *Classic* - [x] upkeep - [x] rest / village healing - [x] advancement (#56) - [x] AMLA (#62) - [x] combat (#57) - [x] recruitment (#58)...
Many terrains have transitions that go into multiple directions. The current system does not support this, so that shall be added in the future.
Wesnoth is a great game and we all love it. But there are things that could be better. With Haldric, we have the opportunity to address these weaknesses right from...
There was talking about supporting inventories / items. This may be an issue about discussion about how that could look like, and how it may be implemented.
We discussed the things that we want to have in our prototype. What might also be interesting to know, especially for the new volunteers, is what mistakes we don't want...
there was a functional approach to query building in the Chickensoft Discord. Maybe we can leverage this and can develop a more elegant solution for flexible queries as upposed to...