Aaron Winter

Results 29 comments of Aaron Winter

I'm not quite sure what you mean. Could you give an example?

Well that's somewhat probematic given that gdscript does not support encapsulation.

yeah I'm generally using underscores to mark functions that are not supposed to be called, but gdscript does not prevent you from calling them anyways.

@spartanatreyu while not enforced everywhere (yet), we do follow this style guide: https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/gdscript_styleguide.html (also linked in the CONTRIBUTING.md)

Thanks! I reworked the main menu last night to have full control over all buttons with both mouse and keyboard. So that's a step.

Yeah, I don't think we will do stackable units. same goes for true ranged attacks and area attacks. I crossed what has too much of an impact on balancing. Traps...

I do like the idea of natively supporting carry units. "Pack" abilities exist in Wesnoth 1.x's UMC. It could make certain weaker units more interesting to play, but that affects...

Added i18n to the list.

Also, to 6. we could use Godot's signals for an event system. Setting up a global .gd file with signals like "turn end", "turn begin", "move to" and alike. Within...

> I can't imagine an engine like Godot wouldn't be able to support that [Godot Networking](https://godot.readthedocs.io/en/3.0/tutorials/networking/high_level_multiplayer.html) > it would need to be known that there's some way to run SQL...